The datapack now automatically applies updates!
You just replace the old datapack with the new one, and all of the changes will be applied
Gui Overhaul
- Upgrades can now be deleted and transfered to other players from the inventory
- Current held weapon is described in the inventory (will be very useful soon..)
- All textures have been changed to fit the artstyle
Upgrade Changes
- New upgrades!
- Chain shot - +15% chance for bullets to jump towards another enemy
- Medkit - Fatal hits leaves you at 1 health once per room
- All upgrades have been rebalanced to fit the new way of obtaining them
- Upgrades from enemy rooms can be sold for 10 coins by right clicking
Room Changes
- Upgrade room removed
- When clearing a enemy room, an upgrade appears in the middle
- Guarantee for 1+ item room per floor
- Added more enemy spawn locations
Technical Changes
- Swapping item with dropped item no longer creates a new entry
- Fixed incorrect weapon speed calculation
- Optimized gui, bullet and room systems
This game is now at a point where I think it should have been at realease. I dont have a single bug left on my todo left, and this just feels way better than version 1.0.
So now that i have gotten all of the time consuming bug fixing out of the way, i can promise you that the next updates will feature much more actual content.
Visual Changes
- Changed the look of the map
- Map now marks the hole room once you find it
- Improved the looks of the Inventory a lot
- Fixed buggy weapon firing animation
- Health bar has the current and maximum health above it
Enemy changes
- The Crystal enemy now has death particles
- Crystal explosion delay has been increased to 2 seconds
- Fixed Zombies not being shielded
Upgrade Changes
- New upgrades!
- Coffe - Increase Attack Speed and Speed
- Dumbell - Increases Damage and Health at the cost of Speed
- Most upgrades have been rebalanced
- Lifesteal cant kill you anymore, instead leaving you on 1 hp
Technical Changes
- Rebalanced Room type chances
- Weapon cooldown doesn't round anymore, which previously made the auto rifle a terrible weapon
- Health goes up when buying Max Health upgrades
- Fixed the shop spawning multiple upgrades at one stand
- Fixed reviving at the shop
- Fixed run corruption when you leave the game, this also fixed all of the issues with multiplayer hosted servers.
- Fixed the first run not generating at all
Translations
- Chinese - ZeroIceBear
Had a small ammount of time to fix a few annoying bugs, this includes:
- Made an attempt to fix the wall of errors when hosting a server (the ram usage has decreased after this)
- The shield enemies were made last minute in a rush, so i cleaned up some of the rushed code
- Coins are now visually seperated
- Some other minor things i dont really remember right now ¯_(ツ)_/¯
If you find more shield enemy related bugs, just know i probably already have seen them but i dont have the time to fix them right now