0.4.4 update
What's new:
- Added Chinese translation. Courtesy of Rad233.
- Fixed "campfireEffects" option being reset on startup
0.4.5 update
What's new:
- New tweak! Auto-generate recipe advancements.
- This try to generate advancements for every recipe in the game.
- New tweak! Slightly Better Item Names.
- Shows item durability (in %) if durability is < 100% or item count if count is > 1
- New category! "Bug Fixes", kind of ironic.
- Currently, contains 2 options.
- Frame-Independent Advancement Shadow
- and Properly Aligned Recipe Alternatives
- Added an item group for all currently enabled items. The Icon is pretty fancy.
- Removed Smooth Tooltips, since they were kind of hacky and assumed that there can be only 1 tooltip at a time. Also, they completely broke in 1.19.3.
- This version no longer guarantees compatibility with 1.19.1. I'm also no longer going to backport things to 1.18.2.
- Migrated a bunch of internal things to cracker-util. If you use Recipe Book is Pain, you will need to wait for that to update too.
- Updated to Fabric API 0.69.0.
1.19.3 should be coming soonish.
Hope you enjoy!
0.4.3 update | 1.18.2 edition
What's new:
- New Item: Infinite Totem of Undying! Relevant wiki page
- Mixins now use Fabrication-esque annotation to check if they need to be loaded.
- Fixed the game crashing on start-up.
- Other mainly maintenance changes.
- Things from 0.4.2
P.S I love that part where I said "it's 1.18-ing time!" and then 1.18-ed all over the place!
0.4.3 update
What's new:
- New Item: Infinite Totem of Undying! Relevant wiki page
- Mixins now use Fabrication-esque annotation to check if they need to be loaded.
- Fixed the game crashing on start-up.
- Other mainly maintenance changes.
0.4.2 update
What's new:
This is a pretty small release. I just thought that I should fix a few issues while I'm working on a new mod.
- A new tweak: Clock Tooltip! This one shows in-game-time inside the clock's tooltip.
- Added an ability to open Hopper Boat's inventory whilst swimming in it.
- Now jukebox boats & minecarts will show rainbow text after inserting a music disc.
- Fixed a bug where TNT boats' fuse times weren't read from nbt correctly.
- Fixed anvil limits when using Balanced Mending.
How - Removed italic formatting from mod's tooltips.
- Removed the hidden "egg slot" from the incubator.
0.4.1 update 1.18.2 edition
What's new:
-
Added a new Block! The Incubator! Checkout the brand-new GitHub wiki for more info
-
Fixed a bug where bees wouldn't spawn when a beehive fell.
-
Now Bees will keep their important info (e.g. Custom Names) when their nest falls.
-
all the updates between 0.2.2 and 0.4
P.S. This version wasn't really tested, so beware and if you encounter any issues make sure to report them on GH.
0.4.1 update
What's new:
- Added a new Block! The Incubator! Checkout the brand-new GitHub wiki for more info
- Fixed a bug where bees wouldn't spawn when a beehive fell.
- Now Bees will keep their important info (e.g. Custom Names) when their nest falls.
Well, it's been a while...
Sorry for that long delay, but this update should make it up a little :)
0.4 update
What's new:
- New Tweak: "Wandering Trader Horn",
this allows you to blow the "sing" horn every 2 days to summon a wandering trader.
Wandering traders will still spawn naturally. You can disable the "doTraderSpawning" gamerule if you don't want them to.
- Made tall flowers spawn a little more with "Bee Tall Flower Duplication".
- Added "Minor Inconvenience" mode, this makes the player explode after taking any damage.
- Made "Temperature Based Crop Growth Speed" data-driven, checkout this for an example and more info. oh... and this rename I guess. (I might've forgotten a few plants, please report back if you find any ;) )
- "Spawner Minecart" is now "Minecart with Spawner" and entity inside is now displayed as a tooltip.
- TNT Boat had a minor rework, now it should be a little more stable but equally chaotic.
- You can also use "Flint and Steel" and Fire Charge to light the fuse. The fuse's timer is 50 + from 0 to 20 ticks.
- Added "Balanced Mending" tweak. this makes mending a bit less OP by making it remove the "Too Expensive" error instead of repairing items via XP.
- and yes, this is inspired by TheMisterEpic's "This Minecraft Enchantment has been BROKEN for 3 YEARS..." video.
- Added ???