- Fixed a possible infinite loop when estimating the health restored by the food the player is holding (#181, thanks @TigerWalts and @Darkere for reporting the bug and providing info on how to reproduce it)
- Optimized estimation of the health restored by the food the player is holding (previously, in certain situations it could take much, much longer than it needed to; now, it will always take a reasonable amount of time)
- Added German translation (#177, thanks @Andre601)
- Added Simplified Chinese translation (#178, thanks @Q2297045667 and @SAGESSE-CN)
- Added French translation (#179, thanks @Julienraptor01)
- Updated Turkish translation (#180, thanks @Hexasan)
- Fixed a possible infinite loop when estimating the health restored by the food the player is holding (#181, thanks @TigerWalts and @Darkere for reporting the bug and providing info on how to reproduce it)
- Optimized estimation of the health restored by the food the player is holding (previously, in certain situations it could take much, much longer than it needed to; now, it will always take a reasonable amount of time)
- Added some crash protections for ItemStacks with null Items (#169, #174, #175, thanks @axelrindle and @LemurVladimir)
- Added Turkish translations for ModMenu GUI strings (#172, thanks @egeesin)
- Added some protections against (rare) crashes when the player has negative hunger/saturation/health