News: -Hindenburg(calamity) -Brain Remnants(block) Changes: -Removed the biomancy compatibility -improved performaces -buffed the movement speed of the gazen -the gazen can now "adapt" to fire if its cooked for long enough -changed the idle animation of the umarmer to a math based one -gave the umarmer a shock wave attack -improved the targeting capabilities for all of the calamities and organoids Other: -too high on shrooms rn i forgor
Changes: -lowered the follow range of the scamper to 8 from 28 -the sieger and gazenbreacher now shoot more projectiles at one time -the evolution and starvation cool downs now work in seconds -fixed the witch not evolving - 1.19.2 problem -improved the follow mechanics so they eat less resources -fixed a bug for which the mounds didn't target the remains -added a gas tank varient for the infected scientist News: food items -mutated fiber stew -roasted tumor -mutated heart kebab -roasted mutated heart kebab -overgrown spawner
New mobs: -Infected Husk(Infected tier) -Infected Scientist(Infected tier) -Volatile(Evolved tier) -Umarmer(Organoid tier) -Gazenbreacher(Calamity tier) New blocks: -CDU - cryogenic dispensing unit -new variants for the laboratory blocks -slabs for those variants as well New Items: -Eye of the vigil New Structures: -The church of spores -The ice mines -The lost labs Changes to current mobs: -the spitter now has an explosive variant -the griefer has a radioactive variant (unlocked if alex's mobs or extreme reactors are loaded) -the slasher now has a piercing variant (your poor armor) -the pulling ability of the infected evoker can now be blocked with a shield -the infected evoker and vindicator will no longer spawn naturally -the proto hivemind will activaly use organoids to attack its direct targets -the vigil will directly report the location of its target to the proto hivemind -the chunk loading capabilities of the proto hivemind have been improved -if a mound dies from freazing damage or while its in powder snow it will no longer signal the hivemind -infected can now receive evolution points from eating remains -evolved infected can despawn if they are linked to a hivemind -the infected adventurer can now use ranged weaponry as well as flint and steel
Additional changes: -removed the broken outpost structure -changed the texture of the corrupted record
Changes:
Mobs:
-improved the performance of the code for evolution ,and starvation mechanics;
-improved the swimming code for underwater mobs;
-fixed a bug in which some basic infected would be stuck for no reason;
-fixed a bug in which effects that the mob had post evolution would not translate;
-basic infected will no longer persist in the world unless they evolve;
-evolved infected can no longer be stuck in boats or other vehicles;
-added a "bomber" variant for the Phayres;
-Improved the hitboxes for the Sieger as well as making its "tail" fall off if enough damage is dealt to that hitbox specifically.
-improved the shooting calculation of the sieger;
-now the sieger and any calamities after him will place a mound when they reach the desired area;
-new config option for mounds so they won't create foliage
-improved the tendril system of the mounds and added a tendril cap;
-mounds ,proto-hiveminds , wombs and any other organoids will no longer drown in any liquid;
-if a womb is killed in its third stage of development it will still generate a calamity but at half of its total health;
-a proto hivemind may create a "raid" event in the general area of a sapient creature "the list in the config"
-changed the capabilities of a few foliage blocks.
Added:
-new mob , Vigil (Organoid);
-new effect ,Uneasy(prevents sleeping);
-new item , Gas Mask(prevents the infection with mycelium or effects being applied from gas type attacks)
-new blocks , Vent Plate ,Vent Door